How to use Shadow Catcher?

Shadow Catcher’ is a specific shade, used typically on floor planes in order to ‘catch’ shadows from lighting within the scene. It is useful for integrating a rendered object onto a photographic background. This particular tool is used to add and reduce shades as per the requirement of the graphic designer. Shadow catcher is best used when the optimum lighting of an image is to be managed. When you use Adobe Maya, you have to edit the images as per the requirement and Shadow Catcher does that perfectly. It is useful for integrating a rendered object onto a photographic background. You can create a custom shadow pass with the aiShadowCatcher shade. You can also render out shadows separately for use in a compositing package. For example, you may want to change the shadow density or color of the shadow to match some live action footage.

When you are learning animation or if you take up an animation course in Kolkata then it is assured that the skills of shadow catcher will be embedded in you. In order to get a proper gist of the entire schematic appearance of the image that you edit it is essential that you take proper steps and methodologies while operating the Shadow Catcher tool. Firstly, Create a camera image plane in Maya’s camera (Environment>Image Plane) and open the photographic back plate. Create a polygon floor plane and scale it so that it covers the area that you want to catch shadows.

This is the reason it is suggested that you take up an animation course in Kolkata that will teach you how to use this tool aptly and with accordance. In addition to this, it is to be understood that you can alter the shadows and inculcate your special effects to make the images much better and presentable. Now another thing that we get to understand is that with Shadow Catcher you will be able to control the animation of the particular image on a further level. The Background Color is used to look up a color texture based on the surface point’s on-screen pixel coordinate. The Background Color uses whatever UV coordinates are connected to the object (floor). If neither of the Catch options is enabled, this result is simply returned. When using compositing software this is generally black, otherwise, you would use the background plate mapped with a perspective projection.

If you are interested in manipulating images and creating your own imagination then take up an animation course in Kolkata and get hold of the craft of animation from the best.

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